Clayton Emery's
Fantasy Adventures

Forgotten Realms:
Arcane Age:
The Netheril Trilogy

Forgotten Realms: Arcane Age: The Netheril Trilogy explored the previously-unknown ancient history of the FR.

SWORD PLAY was the first book.  It introduces Sunbright Steelshanks, a barbarian used as a pawn in two wizards' bet.  But the fighter proves more canny and unkillable than they suspect.

Sword Play by Clayton Emery

DANGEROUS GAMES follows Sunbright into the even-more distant past to the fabled floating city of Karsus.

Dangerous Games by Clayton Emery

MORTAL CONSEQUENCES returns Sunbright to his people.  They're in dire straits, and he's an outlaw under a death sentence.  But brains can count for more than brawn, and tradition even more.

Mortal Consequences by Clayton Emery

The trilogy was my first chance to write for TSR, now Wizards of the Coast.

I was promised a trilogy IF I could write the first book in 16 days over Christmas. I did, and it came out surprisingly well.

I had more time for the second and third books, which have more depth but the same amount of action.

Click the pics for full-size covers.


Question on the
Fate of the Rengarth Barbarians

From: Lobotrax@aol.com

I had just finished the Netheril Trilogy today and I had a question about the final statement in the last book of the Trilogy(Mortal Consequences).  In the last statement, you mentioned that the Rengarth barbarians eventually changed into...but that's for another story.  I had tried to do some research on what they eventually became but I couldn't find anything on it.  What do they eventually become?  Is there a book that I haven't read yet that mentions what you have stated.  If you could point me in the right direction, it would be greatly appreciated.  I thoroughly enjoyed the trilogy series...


Lobo

Thanks very much for writing.  I'm always glad to hear someone's reading my books.

I proposed a second trilogy about the further adventures of the Rengarth, but WOTC passed.  Basically, they became horse barbarians, like the Mongols, only benign.  By riding (instead of walking), they could range further and explore new lands.  This was especially important because the arctic region was receding as the land grew warmer.  (Remember they would occasionally bump into "thunder lizard" dinosaurs and wooly mammoths, but they'd become rare.)  Ranging farther meant they became like Vikings on land, sometimes raiding, more often trading, and of course, marrying strangers.  So the tribe grew and prospered, whereas if Sunbright hadn't returned to lead them to a new land, they would have dwindled to extinction.  Exactly where they ended up, I'm not sure, and hoped to detail with the help of WOTC editors, perhaps tying it into some latter-day tribe.

BTW, another advantage, and reason they would survive, is because they were a) primitive, and b) adaptable (with some arm-twisting).  Part of the theme of the series was how the "unlearned" barbarians and Sunbright could grow and prosper even as the over-complicated and decadent Netheril Empire literally shattered to pieces.  I thought that was a nice touch.  Adapt and survive, specialize and die out.

What the statement overall meant was, they would continue, not die out, thanks to Sunbright and Knucklebones.  By golly, those two fought hard enough, they deserve that reward.

That's all I know.  I didn't invent the Rengarth.  They're detailed in one of the Far North RPG modules: especially the one with the Larry Elmore cover where a giant is about to roast a female barbarian.  Don't remember the title.  I don't have that book any more, gave it to my son (I think), but if you're really curious, you might look there.

I hope that satisfies your curiosity.  And again, thanks for writing.

Clayton Emery


Forgotten Realms:
Lost Empires:
Star of Cursrah

Adventurers are always stumbling across ruined cities, but seldom ask why the city fell.

Click the pic for the full-size cover.
Star of Cursrah by Clayton Emery
In STAR OF CURSRAH, two sets of heroes - past and present - find the ruins, witness the city's destruction, and discover the bone-chilling secret that intertwines them.

The book had a French edition with the same cover.

Interview Questions About
STAR OF CURSRAH

Q: Can you explain us from where comes the idea of Star of Cursrah?

A: I stumbled on the idea of "a mummy book" while beating on my editor for work.  I called and asked, "Hey, do you need any books written?  How about a mountain book with dwarves?"  "No.  We just did one of those."  "How about a jungle and pirates book?"  "Nope.  Got one in the works."  "How about a... a... desert book?  Curse of the Mummy's Tomb?"  "Oooh," says the editor, "as a matter of fact, we're releasing a new role-playing set set in the Forgotten Realms desert countries.  It's a big new encyclopedia about a part of the world we've never explored."

We talked.  The editor wanted a book that took place in the current Forgotten Realms, but also used mummies from ancient times.  OK...  How about a book with twin story lines.  One follows the adventures of three young people who find a forgotten city in the desert that's just been exposed by a sand storm.  They explore.  And the second story takes place LONG AGO in the city when it was vital and thriving.  And features the same three people with different identities.  In other words, the "new kids" are reincarnated versions of the ancient kids.

Which introduces a mystery: Which of the three kids IS the mummy?  And why?

This project was part of a larger question I've always wondered about.  Adventurers are ALWAYS finding lost and abandoned cities.  Yet you never get to SEE a city falling apart and being abandoned.  So I put the abandonment in there too.  It was a tricky book to plot, but a lot of fun.  And having the big encyclopedia of the area meant I could steal - I mean "borrow" - lots of great ideas.

Q: How long did you take to write this book?

A: Three months.  Two weeks to plot, one month to write the first draft, one month to revise, two weeks to polish.


Q: How long did you have the story in mind before starting to write it?

A: See above.


Q: Do you have any other project like Cursrah that you’ll write one day ?

A: STAR OF CURSRAH and CARDMASTER are the two books that people like most, it seems.  They ask me often if I'll ever write a sequel.  My answer is, sorry, but only if the companies that own the books want one - and they won't.


Q: A last word for our readers?

A: I'm glad that people enjoyed STAR OF CURSRAH.  I try to make my stories are REAL as possible, with a "you are there" sensation.  So I put in exotic sights, but also smells and sounds, and try to make the readers FEEL how heavy a sword is, how rough a dragon's skin is, and how delicious water can taste when you've suffered in the desert.

Forgotten Realms:
The Halls of Stormweather

In a new approach to storytelling,
seven stories revolve around a dynasty in turmoil.


The Uskevren family inhabits
THE HALLS OF STORMWEATHER

Art by Terese Nielsen.  Click for full cover.
The Halls of Stormweather - The Sembia Seven with Clayton Emery
My story "Night School" follows the comic misadventures of the family fop, Tamlin Uskevren.

Click the pic for the story.  Art by Carl Critchlow
Tamlin Uskevren
THE HALLS OF STORMWEATHER was reprinted with an edgier cover by Raymond Swanland.  Click for full cover.
The Halls of Stormweather reprint cover
Game stats of the characters appeared in "Rogues Gallery" in
Dragon Magazine.

 Forgotten Realms:
Realms of the Deep

In Realms of the Deep, a collection of stories, forces from undersea attack the surface world.

Click the cover to see it large.

Realms of the Deep with Clayton Emery
In my story "Forged in Fire", an aging pirate learns the Forgotten Realms are at war with the sea - learns the hard way.

Click to read the story.



Most of these books are out of print, but they're around.
www.half.com is a good source for bargains.

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