CARDMASTER was put together by a book packager. A packager gets an idea, sells a publisher on it, then assembles a team of writers to produce a series. (Or used to, before publishing went to hell. The guy who set up this deal has moved into other spheres such as a computer games. Maybe it's because, somewhere along the way, the books were supposed to tie into yet another newly-developed collector-card game to compete with Magic: The Gathering. I never learned the details and assume it bombed.) I was given a three-page proposal to create a three-book series. (Pad? We writer prefer the term "elaborate" and "embellish".) The hero would be a cardmaster, actually an apprentice cardmaster. Like Renaissance artisans such as Da Vinci and Donatello, the apprentice would work with other apprentices under a master and learn how to fashion cards - AND imbue them with real magic. So they had to learn drawing and painting and the secret-secret art of harnessing magic out of thin air and mooshing it into a card. Thus in the series, the hero Byron reflects on how he was selected for cardmaking. He interviewed at the guild and was given a test to guess cards and their meanings. He scored well and was apprenticed to a cardmaster. All well and good, until the house caught fire one night. Byron, low man on the totem pole, almost died in his cruddy attic room. Valiantly, he dashed about in the smoke to see if everyone else in the house had fled, learning that they had indeed - and had neglected to do the same for him. Okay, if the business is burning around his ears, he'll grab some back pay in the form of cards. He finds - well, a surprise - and manages to grab a stash of cards and get out of the building. Disgusted, and with his master, uh, indisposed, he keeps going. So Byron found himself with a handful of finished, semi-finished, and rough-draft cards. He can guess some standard best-sellers, but others are a mystery. What does a squashy-tomato card do? (Ah, mystery.) Furthermore, each card needs a physical or verbal trigger, or both. These "secret passwords" help prevent theft: if a thief snatches a pile of cards, they're useless to resell without knowing the trigger. Byron doesn't know the "passwords" for these cards he's essentially stolen. Some he can guess. One needs seawater. Cleverly, splashing the card with very salty water (piss) suffices. Now, there were two catches to this book. Catch One: cardcrafting is very difficult. Gathering magic and pressing it into a card takes some of the life force of the cardmaker. So making a card is draining and exhausting and requires rest afterward. Drain too much life force and you croak, Byron knew. Death is an occupational hazard. Which means I had a hero who, once he's fulfilled his main object in life, falls down limp as a dish rag. Problematic to plot. But we found a way around it. Enter the cardmasters. These are freelance gunslinger types who play cards and back up their bravado with swords. They might play in a small game in a tavern, but those are really practice sessions for Great Games: a tournament fought with cards. Cardmasters would hear rumors and read broadsheets (one-page newspapers) and journey far and wide to join a Great Game. They'd side with the highest bidder and play for days to settle a dispute. If someone got killed in a swordfight, all the more entertaining. Byron, alone and adrift, had a treasure trove of cards, which made him a natural magnet for card-hungry card sharps. And sure enough, one shows up. In the original proposal, the cardmaster was male. They'd enjoy a sort of Gray Mouser / Fafhrd odd-couple partnership. Not interesting enough, I thought. Lacked something. So I made the partner female. Enter Cerise. ("It means Cherry, and spare me the jokes. I've heard them all.") She's flamboyant, devil-may-care, hardened by frontier life, used to luxury, and willing to fight for it.
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Comes Catch Two. I didn't want a romantic entanglement between the hero and heroine. Too cutesy, too predictable. And too restrictive, since I wanted them to interact with lots of colorful characters, not spend their time kissing and spatting. So I made Cerise a lesbian. She's simply not attracted to Byron. Which suits him fine: Cerise would be a scary date to someone who's not heavily armed. And for some reason - emergency backup without backtalk, I guess - I gave Cerise a massive dog named Magog, named for an ancient and frightening god. Good choice, since the dog outweighs her. "Magog the dog?" asks Byron, and earns a dirty look. Magog was the perfect partner for the independent Cerise. He never questions what you're doing or where you're going. Whistle and he comes to your rescue, then he lies down out of the way. A henchman who doesn't even need to be paid, just fed. Cerise gives Byron purpose, or at least direction, right off the bat. "Let me use your cards, or at least the ones you know, and I'll parlay them into a small fortune we can share." Fine with Byron, who needs to get out of town in case any sticky questions are asked about his ex-boss. For comic relief, I added a tagalong. A young and impressionable priest named Veronica insists on saving the souls of the cardsmith and cardmaster, since they dabble in black arts. Actually, there's comic relief throughout, since Byron and his eventual-girlfriend Rose are bumblers. Rose also pukes at gore: adventuring requires strong stomachs. Even the bad guys have goofy charm. There's mystery too, as to who's sabotaging the Great Game. And mystery about what the unknown cards do. "What the hell is this squashy tomato for, if it's even a tomato?" And suspense because a kingdom hangs in the balance. Mongol hordes called the Shinyar threaten to invade, which is why the kingdom's rule is up for grabs. What else? Weird magic, and oodles and oodles of cards. The cardmasters play with stacks of cards - HUNDREDS of cards - that represent elements in a war: stores of grain, squads of cavalry, wind power, bad weather, the support of the populace, exhortations of bravery (a bugle call at the right moment), and more. Byron, the cardsmith, is always being shown or given oddball cards: cards painted on wood and slate and glass, round cards, folding cards, and more. Plus he's plagued by dreams of a demon whose motives are unclear as the game he plays. I was asked, as usual, for input for the cover. After some thought, I decided that Cerise and Byron should be surrounded by thugs in a Renaissance city. Cerise has yanked her sword, Magog the dog is snarling, and Byron is triggering a card that spews green smoke around his feet. It shows both swordplay and excitement, and mystery, in that what will the green smoke do? Teleport them? Transform them? Something else? A busy cover, but fun. And unused. The artist, Stephan Hickman, painted himself as the cardsmith with cards on the table and demons flitting about his ears. Prettier and pithier than my idea. The series didn't happen.
I wrote proposals for three books. In the second they deal
with the Shinyar invasion, and in the third battle a mysterious
black-cowled sorcerer of way-high abilities. The plots
for Books 2 and 3 run below. The series didn't happen because
the book was proposed to one company that bought it, then cut
back so the first book was delayed. I was instructed to
hold off on writing 2 and 3. After a year or more, the
book was re-sold to a new publisher, Baen, who only wanted to
float one book and check the sales figures. So CARDMASTER
reads like a self-contained novel, and is. But I couldn't
resist the last little epilogue where, as the heroes celebrate
a wedding and their good fortune, a messenger comes riding up
exhausted and gasps, "The Shinyar (Mongol hordes) are rushing
the pass! The invasion is on!" Will we ever see the second and third book? Unlikely. But in magic, anything is possible... |
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Here are the original notes for Cardmaster, conceived by Bill Fawcett and expanded by Clayton Emery.
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As mentioned, CARDMASTER was plotted as a trilogy. The second two books never happened, but here are the early plots proposed for all three. Note the first proposal differs from what was eventually published.
(published as CARDMASTER) |
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| And that,
unfortunately, is ALL there is to Cardmaster. It was fun while
it lasted. And I've had dozens of queries about it, so it was
popular. Let's fold with that. |